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- global gsoundmuteflg, gbgm, gmuscount
-
- on mouseUp
- repeat with i = 2 to 5
- set the castNum of sprite i to the number of member "MusButton"
- end repeat
- set the castNum of sprite 2 to the number of member "ChkMus"
- set gbgm to "S1"
- set gmuscount to 1
- if gsoundmuteflg = 0 then
- puppetSound(gbgm)
- updateStage()
- end if
- end
-